Summer 8s League
Rules
Squads and Eligibility
1. a) Before the commencement
of its first match, each team must provide the HKCA with a list of players.
b) Players featured in the Top 20 batsmen or bowlers of the 2001-2002
Saturday leagues and any player who has played 3 or more games in the
2001-2002 Sunday League, would NOT be permitted to play in the Summer
8s. To view the top 20 list see the statistics
page on the HKCA web-site.
c) Players may not play for more than one team in the same competition.
Duration of Matches
2. a) Each match shall
take no more than 2 hours. The first innings of each match should last
no longer than 55 minutes. If the required number of overs have not been
bowled at 55 minutes, the number of overs to be bowled in the second innings
shall be the number of overs completed at 55 minutes in the first innings.
b) In the event of a match starting late it must nevertheless finish at
the scheduled finish time. The number of overs to be played should be
reduced by the agreement of opposing captains before the start of the
match to facilitate the match finishing on time.
3. Any team that has
assembled less than six players by ten minutes after the scheduled start
time for the match will, at the opposing captain's discretion, forfeit
the match.
4. Any team that has
assembled six or more players will be entitled to contest the match, however
batsmen are only allowed to bat in pairs. Hence if a team has assembled
7 players, only 6 will be entitled to bat.
5. The incoming pair
of batsmen shall be on the ground before the outgoing pair have left the
ground.
Scoring
6. Each team shall
start their innings with 100 runs. With each wicket lost, 5 runs shall
be deducted from the total.
Batting Restrictions
7. Batsmen are permitted
to bat for a maximum of 4 overs per pair regardless of wickets lost.
8. Each innings shall
be a maximum of 14 overs per team subject to clause 2 above.
Bowling Restrictions
9. Bowlers are permitted
to bowl a maximum of 4 overs per bowler.
10. All overs shall
be bowled from one end.
11. Bowler's run ups
shall be limited to 8 metres.
Fielding Restrictions
12. No more than 3
fielders may be placed on the leg side.
13. 8 players may
be on the field at any one time, with substitutes allowed only in the
case of injury or other external circumstances.
Wides
14. In the event of
a wide, 2 runs shall be added to the total plus byes scored and an extra
ball shall be bowled.
15. Opposing captains
are requested to agree before the commencement of each match regarding
a consistent interpretation of what constitutes a wide.
No Balls
16. In the event of
a no ball, 2 runs shall be added to the total plus any runs scored and
an extra ball shall be bowled.
17. Deliveries bouncing
over shoulder height of the batsman in his batting stance at the line
of the crease , and full tosses above waist height in his batting stance
at the line of the crease, shall be called no ball by the square leg umpire
(or, in the event of no square leg umpire, by the umpire at the bowler's
end).
Scoresheets and
Competition Points
18. Winning captains
must fax scoresheets to HKCA (Ron Brierly) on fax number 25778486 by 12:00
noon on the Monday following each match.
19. Competition Points
shall be allocated as follows:
win 3 points
tie 2 points
no result 1.5 points
loss 0 points
Team Colours
20. All team members
should wear the team uniform on the field whether that be whites or team
colours. Shorts are permitted.
Abandoned Matches
21. a) In the event
of play being stopped due to adverse conditions a 'match' is constituted
by the completion of not less then 6 overs of the second innings. In this
event match results will be determined by run rate. Matches abandoned
prior to this point will be 'no result'.
b) Matches may be abandoned due only to bad weather or unsuitable pitch
conditions, not less than two hours prior to the schedule match start
time and with the agreement of both captains, or at the ground.
c) Abandoned matches will not normally be rescheduled.
Winning Teams
22. The top 4 teams
at the end of the league will play off on the final Sunday with first
playing fourth, second playing third and the winners meeting in the final.
In the event of a tied position, the team which has won the most games
shall finish highest. In the event that the teams have won an equal amount
of games then the result of the game between the teams will decide who
finishes higher. In the event that the game between the two was washed
out then a toss of a coin shall decide.
Balls
23. Only yellow cricket
balls are to be used in each match.
Disputes &
Disciplinary Matters
24. All disputes and
disciplinary matters will be referred to the HKCA Match & Disciplinary
Committee (MDC) whose decision will be final.
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