Rules of the
Hong Kong Cricket Association
Competitions
2003-04
General
1. Except as specified in the playing conditions, the Laws of Cricket
(Code 2000)
shall apply.
Fixtures
2.
The schedule of fixtures for League and Cup matches shall be published
by the
HKCA Office after League & Cup Committee (LCMC) approval. Any changes
to
such fixtures must be approved by the Match & Disciplinary Committee
(MDC).
Postponement
of Matches
3.
a) Postponements of competition matches and changes of venue will
not be
normally permitted, and requests for blank dates and other
particular
arrangements must be made before the season commences except
as provided
for in the rules for knock-out competitions. Player(s) availability
will not be
considered good reason to postpone or change any fixture. In
exceptional
circumstances, requests may be made to the Match And Disciplinary
Committee (MDC) whose decision shall be final.
Match
Result
4.
a) If any League match is adversely affected by weather or ground
conditions to
the extent that a result cannot be achieved, the points
for that game shall be
shared equally between the teams.
b) In the event of any team being unable to raise a side,
a walkover shall be
awarded to the opposition with 'win' points earned. A side
shall be of no less
than seven players.
Ground, Weather and Light
5. Before the Toss has taken place, the decision with
regard to the fitness of the
ground will rest with the authority responsible for the maintenance
of the ground,
or in the absence of the ground authority, Umpires appointed by HKCA,
or in
their absence, the team captains After the toss has taken place, the
Umpires
appointed by the HKCA or, in their absence, the Captains shall be the
sole judges
of conditions being fit for play. If both Captains cannot agree on
whether to play,
both teams shall remain at the ground for one hour after the scheduled
start time
at which time the home Captain shall decide whether or not play is
to commence.
Disputes
6. All disputes during a match shall be determined by
the Umpires appointed by
HKCA or in their absence, by the team captains. If they disagree the
existing state
of affairs shall continue. Rulings given by the MDC on any disputes
brought
before them shall be final.
Match And Disciplinary Committee (MDC)
7.
The HKCA Match Disciplinary Committee shall be elected annually by
the HKCA
League & Cup Committee and shall consist of four members elected
by the
LCMC. This committee shall be the authority within the HKCA (subject
to the
authority of the Executive Committee) for all decisions regarding the
playing of an
HKCA league match, cup fixture, Summer 8's or representative
match or tour. The
MDC is empowered to make retrospective decisions on any of the above
and
impose whatever sanctions it deems appropriate.
(See: HKCA MDC Charter & Procedures)
Registration and Eligibility of Players
8. a) Individual membership of the HKCA is available
in the following categories:
Life Member
Ordinary Member
Junior Member
b) Prior to the start of the league season, each team Is required to
register a
minimum of 11 players and pay the requisite Individual membership and
team
fees. All players are to complete and submit the HKCA Registration
Form
before playing.
c) Should the said individual and team membership fees not be paid prior
to the
commencement of the season, consideration will be given to removing the
team
from competitions for the current season. Any matches played prior to
payment of the membership fee may be declared null and void. The MDC
may
award full points to the non-offending team.
d) Playing a non-registered player may result in the deduction of league
points.
However, an individual may play a maximum of two games in each HKCA
League without registering. Such a player is required to register as
a HKCA
member before his third game in any one League.
e) Non-members of the HKCA shall not play for an Association side in
representative games. It Is the responsibility of the Chairman of Selectors
to
ensure that all representative players are members of the HKCA.
Transfer of Players
9. A player
shall not, without the prior permission of the MDC, play for more
than
one team in the same competition. Applications for transfer must be
submitted in
writing to the Chairman of the MDC at least 72 hours before the transfer
is
required to take effect. This must be accompanied by the written approval
of the
Captain of the player's previous team. Breaches of this rule will
be referred to the MDC who may impose appropriate sanctions including,
the deduction of
league
points or removal of the offending team from the Cup competition.
Junior Pool Players
10. The HKCA Office shall maintain a 'Junior Pool Players'
list including contact
details. These players are permitted to represent any team who may
be short of
players at short notice, subject to availability. These players are
exempt from
Rule 9, above. However, any junior player who plays four times for
the same side
in one season will be considered a permanent member of that team for
the
purposes of that Rule.
The Ball
11. Home teams are to supply identical, HKCA approved
match balls and one new
ball shall be used for each innings. The LCMC will decide which balls
are to be
used for HKCA competitions. Non-approved balls are not to be used and
breaches
of this rule shall be dealt with by the MDC who may impose penalties,
including
the deduction of points.
Overs and Fielding
12. a) Should a bowler become incapacitated, another
bowler may complete the over.
A part of an over counts as a complete over for the purpose of calculating
how
many overs a bowler has bowled in matches where bowlers are subject
to restrictions on the number of overs they may bowl. A part of an
over
does not
count as a complete over for any other purposes (eg total number of
overs bowled by the team; statistical purposes).
b) It shall be the responsibility of the Captain of the fielding side
to ensure that no
bowler exceeds the permitted number of overs.
c) All teams are required to bowl at an average rate of 17 overs per
hour. In the
event of a slower over rate without good cause, Umpires and/or Captains
are to report this to the MDC for appropriate action. An unnecessarily
slow
over rate
may result in the deduction of points.
d) At no time are more than 5 fielders permitted to field on the leg
side during a
match.
Match Result Cards
13. a) A Match Result Card for each match shall be submitted
to the HKCA office by
the winning team and, in the event of a tie, the home team. These result
cards
shall be sent by fax to the HKCA office: Fax 2577 8486.
b) The full names of all players taking part in a match must be entered
on the
match result card. This includes any match started but abandoned as No
Result
due to adverse weather conditions. Such a match counts as a game for
registration purposes. In matches where a team plays less than 11
men,
the
word "ABSENT " shall be written on the match results card
in the
corresponding location.
c) In a match started but abandoned as No Result due to adverse weather
conditions, players' individual batting, bowling and fielding figures
count
towards their season's averages, and, if applicable, should be
shown on the
Match Result Card.
d) Failure to submit a Result Card by noon on the first working day after
a game.
The HKCA office will bring breaches of this rule to the attention of
the MDC
who may deduct League points.
Dangerous & Unfair
Bowling (Law 42 - 2000 Code) The Bowling of Fast, Short Pitched Balls
14. a) Bowling fast, short pitched balls is dangerous
and unfair if the umpire at the
bowler's end considers that by their repetition and taking into
account their
length, height and direction they are likely to inflict physical injury
on the
striker, irrespective of the protective equipment he may be wearing.
The
relative skill of the striker shall be taken into consideration.
b) Any delivery which, after pitching, passes or would have passed
over head
height of the striker standing upright at the crease, although not
threatening
physical injury, is unfair and shall be considered as part of the repetition
sequence in (a) above. The [either] umpire shall call and signal No
ball for each
such delivery.
c) A bowler shall be allowed to bowl one fast, short-pitched delivery
per over (not
being a Wide or a No Ball.) A fast, short-pitched delivery is defined
as a ball
that passes or would have passed above the shoulder height of the striker
standing upright at the crease, but not clearly above the batsman's
head. In the
event of the bowler bowling more than one fast, short-pitched delivery
in an
over, the umpire shall call and signal No Ball. The penalty shall be
one run for
the No Ball, plus any runs scored from the delivery. This regulation
is not a
substitute for Law 42.6 which umpires may apply at any time and applies
to all
HKCA one-day matches.
The Bowling of High Full Pitched Balls
15. a) Any
delivery, other than a slow paced one, which passes or would have
passed
on the full above waist height of the striker standing upright at the
crease is to be deemed dangerous and unfair, whether or not it is
likely to inflict
physical
injury on the striker. The [either] umpire shall call and signal No
ball for each
such delivery.
b) A slow delivery, which passes or would have passed on the full above
shoulder
height of the striker standing upright at the crease is to be considered
dangerous and unfair, whether or not it is likely to inflict physical
injury on the
striker. The [either] umpire shall call and signal No ball for each
such delivery.
Umpires
16.
a) Whenever possible, the HKCA will appoint match officials. At all
other times, the appointment of umpires is the responsibility
of the
batting side. Captains are to be circumspect in their choice of player
umpires.
Any unofficial, non-playing umpire(s) may only stand with prior approval
of
both captains.
b) All teams are to ensure that they have at least two representatives
'qualified' as umpires. These representatives are to be registered
with the HKCA before
the
start of the season. Any changes to these nominations during the
season must
be notified in writing.
c) The MDC, in consultation with the HKACUS, shall issue guidelines
on umpire
qualification. The MDC is the sole arbiter in matters of umpiring
'qualification'.
Sunday League Rules
Hours of Play
1. All matches shall
commence at 1030 hrs latest or as near as possible to that time
depending on field usage and shall be of maximum 100 overs duration
and of 50
overs innings per team.
Periods of
Play & Intervals
2. 1030 - 1130 or
17 overs First Session
1135 - 1235 or 34 overs Second Session
1240 - 1340 or 50 overs Third Session
(or over in progress at that time)
1340 - 1410 Lunch Interval
1410 - 1510 or 17 overs First Session, Second Innings
1515 - 1615 or 34 overs Second Session, Second Innings
1620 - 1720 or 50 overs* Final Session
(or over in progress at that time)
* If the required number of overs is not bowled by 1720 without
'good cause', the
winning run target is adjusted as per Rule 3(f) and the hours of
play may be
extended to achieve a result.
Conditions of Play
3. a) Games to commence
as shown above but may commence earlier, should both
captains and umpires agree.
b) Each team shall bat for 50 overs unless all out earlier
or the match is restricted
through delay/interruption. A team shall not be permitted to
declare its innings
closed.
c) If the team fielding first fails to bowl the required number
of overs by the
scheduled time for lunch, play shall continue until the required
number of
overs has been bowled. Unless otherwise determined by the Umpires,
the innings of the team batting second shall be limited to the
same number
of overs
bowled by it at the scheduled time for lunch. The over in progress
at the
scheduled time shall count as a completed over. The interval
shall not be
extended and the next innings shall commence at the scheduled
time. The Umpires may increase the number of overs to be bowled in
the second
innings
(to a maximum of 50) if there was 'good cause' to prevent
the bowling of the
required number of overs within the scheduled time.
d) If the team batting first is all out and the last wicket
falls at or after the
scheduled interval time, the second innings shall be limited
to the same number
of overs bowled to the team batting first at the scheduled
time for the interval
and the over in which the wicket falls shall count as a completed
over.
e) If the team batting first is dismissed in less than 50 overs, the
team batting
second shall be entitled to bat for 50 overs except as provided for in
(d), above.
f) If the team fielding second fails without good cause to bowl the required
number of overs within the scheduled time, the run target of the team
batting
second shall be reduced by the average of the 10 best overs of the team
batting
first multiplied by the number overs bowled short at the scheduled interval
time. The over in progress at the scheduled time shall count as a completed
over. The hours of play shall be extended until the required number of
overs is
bowled, a result is achieved or bad light stops play. The Umpires may
reduce
the penalty if there was good cause to prevent the fielding side from
bowling
the required overs within the scheduled time.
Duration of Play
4. a) Unless there
has been "Good Cause " (see (c) below)
the team batting first shall
be permitted to complete their full allocation of overs,
even if this takes time
past the designated lunch break. All runs scored shall
count towards their final
total. Lunch will then be taken, although Captains & Umpires
may agree to
adjust the duration of the interval.
b) The team batting second will then only be entitled to
receive the number of
overs which they had delivered at the time that the luncheon
break was originally scheduled. This number of overs includes any over
which had
commenced at the time of the scheduled break.
c) The umpires shall be responsible for keeping time pertinent
to this rule. In
addition, the umpires shall make allowance for legitimate
losses of time which
have prevented the bowling team from delivering all allotted
overs within the
scheduled time. Examples of such "good cause " include,
but shall not be
limited to, the following:-
Injury to players of either side.
Inability to locate & retrieve a ball struck over the
boundary line or fence. A
maximum of 2 minutes will be allowed for this, after which
the bowling side
must produce a replacement ball for use.
Delays caused by the batting team eg changes of equipment.
Note that in instances of inclement weather, Rule 9 below
shall apply,
NOT
the provisions of "Good Cause".
d) During the innings, the umpires will inform the Captain
of the fielding side, & both batsmen, when they are
making a judgement of "Good Cause", and
advise the number of whole minutes they have allowed for
this. All "Good Cause " minutes will be totalled over the course of
the innings.
For every 3
minutes, or part thereof, of the total "Good Cause " minutes,
the bowling side
will be given relief from 1 of the overs required to be
bowled prior to the
scheduled lunch break.
e) The Captain of the fielding side may appeal for "Good
Cause ", but the
umpire's decision is final. Such appeals should not be
incessant or capricious.
f) The umpires will make all calculations related to this
rule known to both
captains, at the completion of the over underway at the
time of the originally scheduled lunch break. In the event of dispute,
the official umpire's
decision
shall be final. If no official umpire is present, both
Captains must agree, and
any disputes arising in this situation should be referred
to the MDC at the
completion of the game.
g) Late commencement of the game will not normally be considered
"Good Cause" unless the delay is the fault of the batting
side.
It is
the responsibility of
both sides to be ready to deliver the first ball of the
first innings at the
appointed start time.
Please see the following example for clarification:
In a 50 over a
side game, lunch was originally scheduled at 1.40 pm. At exactly
1.40 pm, the team bowling first had completed 47
overs, and had bowled 2
balls of the 48th. At the end of that over, the score
is 6 wickets for 160. There
was no "Good Cause" (see below) for this other than
slow over rate. The
batting side is then allowed to complete their full
50 overs, and finishes at 8/
200 runs. Lunch is then taken. The side batting second
must score a total 201
runs to win the game, and will have only 48 overs
available to do so. If there
had been 2 injuries, each of 2 minutes duration,
(total 4 minutes) during the
innings, this would provide "Good Cause" for
a total of 2 overs (1 x 3
minutes, plus 1 x part 3 minutes). Consequently,
the bowling side need only
deliver 48 overs inside the time before lunch is
scheduled. As they had done so,
then the innings closes and lunch is taken. The score
at the end of the 48th over
(6 for 160) is the total to beat. The Team batting
second has 48 overs to reach
161 for a win ie there is no penalty.
h) In the second
innings, sides who bowl their overs slower than the required 17
overs per hour may be reported to the MDC by the Umpires
and / or the Captains, who may impose penalties including
deduction of points on the
offending team.
Bowling Entitlement
5. There will be
a limitation of 13 overs on the number of overs each bowler may
bowl per innings subject to the existing laws of
cricket regarding a bowler
becoming incapacitated.
Procedures in Weather,
Light or Unforeseen Delay Restricted Matches 6. a) To
constitute a game, the side batting second must receive a minimum
of 15
overs unless dismissed in less than 15 overs or if
the opposition total is reached
in less than 15 overs.
b) During the first innings, for every full 6 minutes
lost, the total number of overs
in the Match shall be reduced by 2, and the maximum
number of overs in the
first innings reduced by one.
c) In the second innings, for every full 3 minutes
lost, the second innings shall be
reduced by one over. Under these circumstances and
in order to calculate a
result, the first innings total shall be divided by
the actual number of balls
delivered and the higher run rate shall decide the
winner. Bonus points shall of
course count to the loser.
Points
7. Competition Points
will be awarded as follows:
Walkover = 20 points for a walkover.
Win = 10 points plus batting & bowling bonus
points.
Loss = Batting & bowling bonus points only.
Tie = 5 points for each side, plus batting & bowling
bonus points.
No Result = 10 points each.
Batting Bonus Points
8. Batting Bonus
Points shall be attributable to sides as follows:
a) For the team batting
1st, & the team
batting 2nd (if it ultimately loses the
game):
–
One (1) bonus point for reaching each of 160, 190, 220, 250 & 280
runs
(max. 5 points).
– The above points thresholds relate to a first
innings of 50 overs. If a match is
of reduced duration due to weather or other
factors, bonus points shall be
scored on a pro-rata basis ie divide the thresholds
above by the number of
overs available. In calculating this, truncate
all part runs.
eg In a 44 over per side match, points would be: 1 point at 140
runs
( 160 / 50 x
44 = 140.8, truncated to 140), plus 1 point at 167 runs
( 190 / 50 x 44 = 167.
2, trunc. to 167), plus 1 point at 193 runs ( 220 / 50
x 44 = 193.6, trunc. to
193), plus 1 point at 220 runs ( 250 / 50 x 44 = 220.0,
trunc. to 250), plus 1
point at 246 runs ( 280 / 50 x 44 = 246.4, trunc. to 246).
b) Team batting 2nd (if it ultimately wins the game).
– Points are calculated based on the speed that the side batting second
passes
the first innings score, inside a certain number
of "Target Overs". The
calculation for this is based on run rates
derived from the batting thresholds in a) above, as follows:
– 5 bonus points based on a rate of 5.60 runs per over or higher.
– 4 bonus points based on a rate of 5.00 runs or better.
– 3 bonus points for a rate of 4.40 runs or better.
–
2 bonus points for a rate of 3.80 runs or better.
– 1 bonus point for a rate of 3.20 runs or better.
– 0 bonus points if they pass the total slower than this.
– Points are actually scored by reaching the "Target Score" (the 1st
innings total
+ 1 run) within the "Target Overs",
NOT by raw run rate alone.
– To calculate the "Target Over ", divide the "Target
Score" by the run rates
given above.
– All part overs are truncated (ie ignore the
decimal points to the next lowest
whole over).
See the following example:
The
team batting first scored 149. "Target Score" is therefore 150 runs
for the
team batting second (149 plus 1 run).
– To score 5 points, the team batting second
must pass the 1st innings score
within 26 completed overs. (Calculation =
150 / 5.60 = 26.785, truncated to
26 overs).
– 4 points = Must reach the Target of 150 within
30 completed overs (150 /
5.00 = 30.000000. Truncated to 30).
– 3 points = Must reach the Target of 150 within
34 completed overs (150 / 4.
40 = 34.090909. Truncated to 34) etc.
–
If the side batting second reaches 150 in 30 completed overs, they would
score 4 points. If they reach 150 in 30 overs & 1
ball, they would score 3.
– If chasing a very small target, it may occur
that, after truncating overs, the
same target over applies for different points.
In this case, the team that
reaches the target in this time shall receive
the highest applicable points.
– The points are not cumulative ie the side only scores the
maximum attributable points.
Note: Captains of both sides should calculate
the number of points earned by
each team & include them on the score
sheet submitted to the HKCA after
each game. These will be verified by the
HKCA by checking the information on
the scoresheet. The HKCA determination will
be final. Therefore, it is important to clearly
indicate on the score sheet
which over the team
batting
second scored the target runs, if they won
the game. This should be done in the
remarks section of the form as follows:
Team (eg LSW), batting second, scored the
target of (eg 150) runs in (eg 26
overs), equals (eg 5) batting bonus points.
Bowling Bonus Points
9. Bowling Bonus
Points are attributable to both sides as follows: One point for 2,
4, 6, 8 and
10 wickets including players deemed "retired
out"
and "All Out." (maximum 5 points).
Reduced Overs Matches
10. In the event
that a 50 over match is reduced in overs due to ground, weather and
/
or light conditions or other good
cause (e.g. late start), the number of overs
allowed per bowler and the fielding
restrictions shall be reduced as follows:-
Total overs
in Innings: |
Overs per bowler: |
Fielding restrictions
apply: |
47-49 |
13 |
14 |
44-46 |
12 |
13 |
40-43 |
11 |
12 |
37-39 |
10 |
11 |
34-36 |
9 |
10 |
30-33 |
8 |
9 |
27-29 |
7 |
8 |
25-26 |
6 |
7 |
Fielding Circles
11. A fielding circle
shall be drawn or otherwise marked with disks by the home side
in each game. The circle
shall be 27.5m (30 yards) metres in radius measured from
the bases of both centre
stumps. Fielding restrictions AT THE MOMENT OF
DELIVERY are as follows:
a) A minimum of four fielders,
in addition to the bowler and wicket keeper, shall
remain within the 27.5m circle
throughout the game; b) for the first 15 overs, there must be
no more than two
fielders outside the 27.
5m circle; and
c) for the first 15 overs
there must be a minimum of two
stationary (catching) fielders within
a 13.72m (15 yards) circle from the striker's wicket.
12. The Umpire at
the striker's end shall monitor the position of the fielders and
should the above conditions
be breached either Umpire shall call and signal No
ball.
Tied Matches
13. A tie occurs
when the scores are level at the conclusion of the game.
Walkover
14. At the discretion
of the MDC, a WALKOVER shall be granted to a team whose
opposition is unable
to raise a side.
League Champions
15. At the conclusion
of the season, if the top teams have the same number of points,
the following
will be the order of precedence for deciding
the League
Champions:
1. Team with most outright wins.
2. Team with fewest lost
matches. Should all the above
be identical,
then the Championship will be shared.
Sunday Cup Rules
Entrants and Eligibility
1. a) The top 8 teams
from the Sunday league of the HKCA are eligible to enter
teams for the Sunday Cup competition. Entries will be called for by
the League &
Cup Committee. The League & Cup Committee may also invite other teams
to enter the Sunday Cup Competition.
b) Teams must notify the HKCA of the names of their players before the
draw is
made for the first round. No transfers or additions will be allowed without
the
prior approval of the MDC.
c) All players must have played at least two (2) matches in the current
season and
be a member of the HKCA.
The Draw
2. The draw for each
round of the Cup will be made by the LCMC Chairman (or his
representative) and a minimum of three HKCA members appointed by
him. Under
normal circumstances, teams will not be seeded before the draw.
Venues
3. All matches except
the final will be played on the home ground of the first named
team, where possible. Playing Conditions
4. The
Sunday Cup will be held on a simple knockout basis. Playing
conditions for
the Cup will be the same as for the League except that:
a) Intervals will be limited to one, 10-minute drinks break
after 25 overs in each
innings with a 30-minute lunch break taken between innings.
b) No bowler may bowl more than 10 overs.
c) Matches abandoned as no result will be re-scheduled, if
possible. If not, the
result will be decided by the toss of a coin.
d) Any expenses incurred during the game will be shared equally
between the
teams.
e) For the first 15 overs there must be a minimum of 2 stationery
fieldsmen within the 13.72 metre fielding circle at the instant
of delivery. The
two
stationery fieldsmen may be permitted to stand deeper than
13.72 metres provided that they are standing in orthodox
slip positions.
f) Where possible the MDC will reschedule a fixture abandoned
as No Result due
to inclement weather. Where this is not possible, the match will
be decided
by
the toss of a coin.
g) If the start or progress of a match is delayed, the number of overs
per innings
(50) will be reduced by one over for every cumulative six minutes' delay,
subject to a minimum of 15 overs being bowled.
Result
5.
a) The team scoring the higher number of runs in the
allocated number
of overs
shall be deemed the winner.
b) In the event of tied scores, the team losing fewer wickets
will be the winner.
c) If both teams have scored the same number of runs
and have lost the same
number of wickets, the winner will be the team with the superior
net run rate
(total runs scored divided by the number of legitimate balls
bowled). If still
equal, the better run rate after 20 (and, if necessary, 10)
overs will decide.
Players' Code of Conduct
All HKCA members, players and officials agree to take positive steps
to maintain the
high reputation of cricket and of the Hong Kong Cricket Association.
Players must
approach the game with a determined, winning attitude, i.e. play hard
but maintain
control.
1. Everyone on the field shall ensure that the match is conducted
within the Laws of
Cricket and the Spirit of the Game.
2. Any player
guilty of unacceptable behaviour is to reported to
the Match & Disciplinary Committee.
3. Examples of unacceptable behaviour:
• A player assaulting or attempting to assault an umpire,
another player, spectator or official.
• Abusing an umpire or disputing (as distinct from questioning) an umpire's
decision or reacting in an obviously provocative or disapproving manner
by
word or action either towards an umpire, his decision or generally following
an
umpire's decision.
• Use of crude or abusive language or engaging in conduct detrimental to
the
Spirit of the Game.
• Employing dramatic actions accompanying appeals or any actions or words
that may be construed a pressuring umpires.
• Abusing players on the field or making derogatory remarks about the
opposition. 'Sledging' is not condoned by the HKCA and shall
be interpreted as
contrary to the Laws of Cricket.
ANY BREACH
OF THIS CODE IS LIABLE TO ACTION BY THE MATCH & DISCIPLINARY
COMMITTEE AND MAY RESULT IN SUSPENSION OR TERMINATION
OF HKCA MEMBERSHIP.
The
Spirit of Cricket
Laws of
Cricket 2000 Code
Cricket
is a game that owes much of its unique appeal to the fact that it should
be played not only within its Laws but also within the Spirit of the
Game. Any action, which is seen to abuse this spirit, causes injury
to the game itself. The major responsibility for ensuring the spirit
of fair play rests with the captains.
1.
There are two Laws, which place the responsibility for the team's conduct
firmly on the captain.
Responsibility
of Captains (Law 1)
The
captains are responsible at all times for ensuring that play is conducted
within the Spirit of the Game as well as within the Laws.
Player's
Conduct (Law 42)
In
the event of a player failing to comply with instructions by an umpire,
or criticising by word or action the decisions of an umpire, or showing
dissent, or generally behaving in a manner which might bring the game
into disrepute, the umpire concerned shall in the first place report
the matter to the other umpire and to the player's captain, and instruct
the latter to take action.
2.
Fair and Unfair Play (Laws 3 & 42)
According
to the Laws the umpires are the sole judges of fair and unfair play.
The umpires may intervene at any time and it is the responsibility
of the captain to take action where required.
3.
The umpires are authorised to intervene in cases of:
• Time
wasting
• Damaging the pitch
• Dangerous or unfair bowling
• Tampering with the ball
• Any other action that they consider unfair
4. The
Spirit of the Game involves RESPECT for:
• Your
opponents
• Your own captain and team
• The role of the umpires
• The game's traditional values
5.
It is against the Spirit of the Game:
• To
dispute an umpire's decision by word, action or gesture
• To direct abusive language towards an opponent or umpire
• To indulge in cheating or any sharp practice, for instance:
(a) to appeal knowing that the batsman is not out
(b) to advance towards an umpire in an aggressive manner when appealing
(c) to seek to distract an opponent either verbally or by harassment with persistent
clapping or unnecessary noise under the guise of enthusiasm and motivation
of one's own side
6.
Violence
There
is no place for any act of violence on the field of play.
7.
Players
Captains
and umpires together set the tone for the conduct of a cricket match.
Every player is expected to make an important contribution to this. |