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Sunday League Rules
Laws of Cricket (2000 Code 2nd Edition – 2003) and HKCA Playing Conditions (2008–
09) shall apply with the following variations.
1. Hours of Play
All matches shall commence no later than 1015 hrs and shall be of a maximum 100
overs duration (one, 50-over innings per side). Games at KCC shall commence at 1030
hrs, or as soon as possible thereafter, with a corresponding adjustment to the playing
times show below.
Periods of Play and Intervals
First Innings
First Session 1015 – 1115 (1 hour)
Second Session 1120 – 1220 (1 hour)
Third Session 1225 – 1330 (1 hour 5 minutes)
Lunch Interval 1330 – 1410 (40 minutes)
Second Innings
First Session 1410 – 1510 (1 hour)
Second Session 1515 – 1615 (1 hour)
Final Session 1620 – 1725 (1 hour 5 minutes)
Playing time per innings, excluding drinks break: 185 minutes
Required over rate: 16.22 overs per hour / 3.7 minutes per over
2.The Ball
Kookaburra red four-piece balls, 156 gms, shall be used.
3. Length of Innings
a) Each side shall bat for 50 overs unless all out earlier or the match is restricted
through delay or interruption. A side shall not be permitted to declare its innings
closed.
b) If the side fielding first fails to bowl the required number of overs by the scheduled
time for lunch, play shall continue until the required number of overs has been
bowled. Unless otherwise determined by the umpires, the innings of the side batting
second shall be limited to the same number of overs bowled by it at the scheduled
time for lunch. The over in progress at the scheduled time shall count as a completed
over. The interval shall not be extended and the next innings shall commence at the
scheduled time. The umpires may increase the number of overs to be bowled in the
second innings (to a maximum of 50) if there was Good Cause to prevent the bowling
of the required number of overs within the scheduled time.
c) If the side batting first is all out and the last wicket falls at or after the scheduled
interval time, the second innings shall be limited to the same number of overs bowled
to the side batting first at the scheduled time for the interval, and the over in which the
wicket falls shall count as a completed over.
d) If the side batting first is dismissed in less than 50 overs, the side batting second
shall be entitled to bat for 50 overs except as provided for in (c), above.
e) If the side fielding second fails, without Good Cause, to bowl the required number of
overs within the scheduled time, the run target of the side batting second shall be
reduced by the average of the ten, highest-scoring overs of the side batting first
multiplied by the number overs bowled short at the scheduled interval time. The over
in progress at the scheduled time shall count as a completed over. The hours of play
shall be extended until the required number of overs is bowled and a result achieved.
If bad light stops play Rule 10, below shall apply. The umpires may reduce the
penalty if there was Good Cause to prevent the fielding side from bowling its required
overs within the scheduled time.
f) Unless there has been Good Cause (see (h) below) the side batting first shall be
permitted to complete their full allocation of overs, even if this takes the time past the
scheduled break. All runs scored shall count towards their final total.
g) The side batting second will then only be entitled to receive the number of overs
which they had bowled at the time that the lunch break was originally scheduled. An
over in progress at the scheduled time shall count as a completed over.
h) During an innings, the umpires shall make allowance for legitimate delays which have
prevented a side from bowling its allotted overs within the scheduled time. Examples
of such Good Cause include, but shall not be limited to, the following:
i) Injury to players of either side.
ii) Inability to locate and/or retrieve a ball. Note: A maximum of two minutes will be
allowed for this, after which the bowling side must produce a replacement ball for
use.
iii) Delays caused by the batting side, e.g. changes of equipment.
Note: In instances of inclement weather, Rule 4 shall apply, NOT the provisions of Good Cause.
i) The umpires are to inform the captain of the fielding side and the batsmen when they
are making a judgement of Good Cause and advise them of the time they have
allowed. All Good Cause minutes will be tallied over the course of an innings. For
every three minutes, or part thereof, lost in this manner, the bowling side will be given
relief from one of the required number of overs to be bowled.
j) Late commencement of the game will not normally be considered Good Cause unless
the delay is the fault of the batting side. It is the responsibility of both captains to
ensure their sides are ready to start play at the scheduled time.
k) In the second innings, sides who bowl their overs slower than the required over rate
(see Rule 1) may be reported to the MDC by the umpires and/or the captains and
penalties, including deduction of points, may be imposed.
Please see the following examples for clarification:
Scenario 1
In a 50-over-a-side game lunch was originally scheduled at 1330 hrs. At exactly 1330
hrs, the side bowling first had completed 47 overs and had bowled two balls of the 48th
over. At the end of that over the score was 160 for 6 wickets. There was no Good
Cause for this other than a slow over rate. The batting side were then allowed to
complete their full quota of 50 overs and finished at 200 for 8. The first innings
eventually closed at 1340 hrs (ten minutes late). Lunch was then taken and the interval
reduced to 30 minutes. The second innings will commence at the original start time of
1410 hrs. The side batting second must score a total of 201 runs to win the game and
will have only 48 overs in which to do so. The time allowed to bowl the second innings
will be reduced by three minutes per over deducted, in this case six minutes (2 overs x
3 minutes). The rescheduled finish time is now 1719 hrs.
Scenario 2
In Scenario 1, during the first innings, if there had been one injury and one lost ball,
each of two minutes duration, (total four minutes) during the innings, this would provide
Good Cause for a total of two overs (1 x 3 minutes, plus 1 x part 3 minutes).
Consequently, the bowling side would be required to deliver only 48 overs inside the
scheduled time before lunch. As they had done so, the innings would close at the end of
the 48th over and lunch taken. The score at the end of the 48th over (160 for 6) is the
total to beat. The side batting second would have 48 overs to reach 161 for a win, i.e.
neither side is penalised. However, the finish time of the second innings should be
rescheduled following the same principle as Scenario 1.
4. Delayed or Interrupted Matches
a) To constitute a match, the side batting second must receive a minimum of 20 overs
unless a result is achieved sooner.
b) Should the start of the match be unavoidably delayed due to ground, weather and/or
light conditions or any other unavoidable reason, the total number of overs in the
match shall be reduced by two for every full six minutes lost, i.e. one over per innings.
In the event that a match is so reduced, the number of overs allowed per bowler and
the fielding restrictions shall also be reduced, see Rules 5b and 9f.
Please see the following example for clarification:
Scenario 3
Due to ground, light, or weather conditions, the start of a match is delayed by 40
minutes and will now commence at 1055 hrs. The game will be reduced by a total of 14
overs (40 minutes divided by 6 or part thereof = 7 x 2 overs), seven overs deducted
from each innings. Each side will now bowl 43 overs. The 40 minutes lost is divided
across both innings, i.e. 20 minutes deducted from each innings (original playing time of
3 hours 15 minutes, minus 20 minutes = new playing time of 2 hour 55 minutes).
Therefore the revised hours of play will be 1055 to 1350 and 1430 to 1725.
5. Number of Overs per Bowler
a) No bowler shall bowl more than ten overs in an innings.
b) In a delayed or interrupted match where the overs are reduced for both sides or for
the side bowling second, no bowler may bowl more than one-fifth of the total overs
allowed. Where the total overs is not divisible by five, one additional over shall be
allowed to the maximum number per bowler necessary to make up the balance.
6. Lunch Interval
a) If the innings of the side batting first is completed prior to the scheduled time for the
interval, the interval shall take place immediately and the innings of the side batting
second will commence correspondingly earlier providing that this does not lead to an
interval occurring more than 30 minutes prior to the scheduled time.
b) If the innings of the side batting first is completed more than 30 minutes prior to the
scheduled interval a ten-minute break will occur and the side batting second will
commence its innings and the interval will occur as scheduled.
7. Drinks Intervals
a) Two drinks breaks per session shall be permitted, each of no more than five minutes
duration, see Rule 1. They shall be taken at the end of the over in progress when the
agreed time is reached. If, however, a wicket falls within five minutes of the agreed
time then drinks shall be taken immediately.
b) Under conditions of extreme heat the umpires may permit extra intervals for drinks.
The duration of these should be treated as Good Cause, and the number of overs to
be bowled in the innings reduced in accordance with Rule 3i.
c) An individual player may be given a drink either on the boundary edge or at the fall of
a wicket, on the field, provided that no playing time is wasted. No other drinks shall
be taken onto the field without the permission of the umpires.
8. Free Hit After A Foot Fault No Ball
a) The delivery following a No ball called for a foot fault (Law 24.5) shall be a free hit for
whichever batsman is facing it. If the delivery for the free hit is not a legitimate
delivery (any kind of No ball or a Wide ball), then the next delivery will become a free
hit for whichever batsman is facing it.
b) For any free hit, the striker can be dismissed only under the circumstances that apply
for a No ball (e.g. run out), even if the delivery for the free hit is called a Wide ball.
c) Field changes are not permitted for free hit deliveries unless there is a change of
striker.
d) The umpire will signal a free hit (after the normal No Ball signal) by raising one arm
and moving it in a circular motion above his head.
9. Restrictions On The Placement Of Fielders
a) At the instant of delivery, there may not be more than five fielders on the leg side.
b) Two semi-circles shall be drawn on the field of play. The semi-circles shall have astheir centre the middle stump at either end of the pitch. The radius of each of the
semi-circles shall be 30 yards (27.43 metres). The semi-circles shall be linked by two
parallel straight lines. The fielding restriction areas should be marked with disks at
five-yard (4.57-metre) intervals by the home side in each game.
During the first block of Powerplay Overs (as set out below), only two fielders shall be
permitted outside this fielding restriction area at the instant of delivery. During either
the second or third block of Powerplay Overs, the fielding side shall, at its discretion,
be permitted to have three fielders outside this fielding restriction area at the instant
of delivery. The fielding captain shall decide which of the second or third blocks will
be utilised for this provision and shall advise the on-field umpires accordingly. For the
block of Powerplay Overs not utilised for this provision, only two fielders shall be
permitted outside this fielding restriction area at the instant of delivery. The umpires
shall signal which block of Powerplay Overs is being utilised for this purpose in the
normal manner followed by a hand signal with three fingers extended.
c) Two inner circles shall be drawn on the field of play. The circles shall have as their
centres the centre-point of the popping crease at either end of the pitch. The radius of
each of the circles shall be 15 yards (13.72 metres). The fielding restriction area
should be marked by ‘dots’. The segment of the circles reserved for the slip positions
shall not be demarcated. During the initial block of Powerplay Overs (in an
uninterrupted innings, the first ten), there must be a minimum of two stationary
fielders within this fielding restriction area at the instant of delivery. When a fast
bowler is bowling the two stationary fielders may be permitted to stand deeper than
15 yards (13.72 metres) (in the undemarcated area) provided only that they are
standing in slip, leg slip or gully positions.
d) During the non-Powerplay Overs, no more than five fielders shall be permitted
outside the fielding restriction area referred to in clause (b) above.
e) Subject to the provisions of (f) below, the Powerplay Overs shall apply for 20 overs
per innings to be taken as follows:
i) Ten of the Powerplay Overs shall be the first ten overs of the innings.
ii) The remaining ten overs shall be taken at the discretion of the fielding captain in
two blocks of five at any time in the innings thereafter. The fielding captain shall
advise the umpires accordingly.
iii) Should the fielding captain choose not to exercise this discretion, the remaining
blocks of Powerplay Overs will automatically commence at the latest available point
in the innings (i.e. in an uninterrupted innings, at the start of the 41st and the 46th
overs).
f) In circumstances when the number of overs of the batting side is reduced, the number
of Powerplay Overs shall be reduced in accordance with the table below. For the
sake of clarity, it should be noted that the table shall apply to both the 1st and 2nd
innings of the match.
Innings
Duration |
Number of
Powerplay Overs |
Sequence
Taken |
20-22
23-24
25-27
28-29
30-32
33-34
35-36
37-39
40-42
43-44
45-47
48-49 |
8
9
10
11
12
13
14
15
16
17
18
19 |
4+2+2
4+3+2
5+3+2
6+3+2
6+3+3
7+3+3
7+4+3
8+4+3
8+4+4
9+4+4
9+5+4
10+5+4 |
g) Each block of Powerplay Overs must commence at the start of an over.
h) If play is interrupted during the first or second Powerplay and on resumption the
overs required to be bowled in that Powerplay have already been exceeded, then
subsequent Powerplay(s) will assume to have been taken consecutively up to that
point.
i) If play is interrupted during the first Powerplay and resumes during the second
Powerplay, the captain of the fielding side may choose to have three fielders outside
the circle for the remainder of the second Powerplay. If he so chooses, the umpire will
make the three-fielder Powerplay signal immediately prior to play resuming. (For the
avoidance of doubt, the whole of the third Powerplay would then be subject to the two
outfielder restriction.)
j) If play is interrupted during the first Powerplay and resumes during the third
Powerplay, then the third outfielder will be permitted immediately, even if the
interruption occurs during an over.
k) If play is interrupted during a Powerplay and on resumption the total number of
Powerplay overs has already been exceeded, then the fielding restrictions will be
lifted immediately. Note that this is the only circumstance under which the Powerplay
status can be changed during an over.
l) If following any interruption, it is found on resumption that the recalculated number of
Powerplay overs remaining exceeds the number of overs to be bowled in the innings,
then the Powerplays will commence at the start of the next over. The number of
Powerplay overs with three outfielders will then be reduced by the shortfall in the total
number of Powerplay overs for the innings.
m) At the commencement of each discretionary block of Powerplay Overs, the umpire
shall signal such commencement to the scorers by rotating his arm in a large circle.
n) In the event of an infringement of any of the above fielding restrictions, the striker’s
end umpire shall call and signal ‘No Ball’.
10. The Result
To calculate a result, if it is not possible to complete the required number of overs in the
second innings and the minimum 20 overs has been bowled, the result will be decided by
superior run rate (calculated under Saturday League Rule 8b). In cases of slow over rate
Net Run Rate will apply in addition to Rule 3e, if necessary. Bonus points shall count to the
loser. Should the run rates be equal, the game will be a tie.
11. Points
Competition Points will be awarded as follows:
Win = 12 points (plus batting & bowling bonus points)
Tie = 5 points each (plus batting & bowling bonus points)
Loss = 0 points (plus batting & bowling bonus points)
No Result = 10 points each
Walkover = 20 points to opposition
12. Batting Bonus Points
Batting Bonus Points shall be awarded as follows:
a) For the side batting first (and the side batting second if it ultimately loses the
game:
One bonus point for reaching each of 160, 190, 220, 250 and 280 runs (maximum
five points).
The above points thresholds relate to a first innings of 50 overs. If a match is of
reduced duration due to weather or other factors, bonus points shall be scored on a
pro-rata basis, i.e. divide the thresholds above by the number of overs available. In
calculating this, truncate all part runs.
e.g. In a 44 over per side match, points would be: 1 point at 140 runs (160 / 50 x 44 =
140.8, truncated to 140), plus 1 point at 167 runs (190 / 50 x 44 = 167.2, truncate to
167), plus 1 point at 193 runs (220 / 50 x 44 = 193.6, truncated to 193), plus 1 point
at 220 runs (250 / 50 x 44 = 220), plus 1 point at 246 runs ( 280 / 50 x 44 = 246.4,
truncate to 246).
b) Side batting second (if it ultimately wins the game):
Points are calculated based on the speed that the side batting second passes the
first innings score, inside a certain number of “Target Overs”. The calculation for this
is based on run rates derived from the batting thresholds in a) above, as follows:
5 bonus points based on a rate of 5.60 runs per over or higher.
4 bonus points based on a rate of 5.00 runs or better.
3 bonus points for a rate of 4.40 runs or better.
2 bonus points for a rate of 3.80 runs or better.
1 bonus point for a rate of 3.20 runs or better.
0 bonus points if they pass the total slower than this.
Points are actually scored by reaching the Target Score (the 1st innings total + 1 run)
within the Target Overs, NOT by raw run rate alone. To calculate the Target Over,
divide the Target Score by the run rates given above. All part overs are truncated (i.e.
ignore the decimal points to the next lowest whole over).
e.g. The side batting first scored 149. Target Score is therefore 150 runs for the side
batting second (149 + 1 run).
To score 5 points, the side batting second must pass the 1st innings score within 26
completed overs. (Calculation = 150 / 5.60 = 26.785, truncated to 26 overs). To score
4 points they must reach the Target of 150 within 30 completed overs (150 / 5.00 =
30). To score 3 points they must reach the Target of 150 within 34 completed overs
(150 / 4.40 = 34.09. Truncated to 34), etc.
If the side batting second reaches 150 in 30 completed overs, they would score 4
points. If they reach 150 in 30 overs and 1 ball, they would score 3.
If chasing a very small target, it may occur that, after truncating overs, the same
target over applies for different points. In this case, the side shall receive the highest
applicable points.
The points are not cumulative, i.e. the side only scores the maximum attributable
points.
Note: Captains of both sides should calculate the number of points earned by each side
and include them on the score sheet submitted to the HKCA after each game. These
will be verified by the HKCA by checking the information on the score sheet. The HKCA
determination will be final. Therefore, it is important to clearly indicate on the score
sheet which over the side batting second scored the target runs, if they won the game.
This should be done in the ‘remarks’ section of the form as follows: “Team (e.g.
LSWCC), batting second, scored the target of (e.g. 150) runs in (e.g. 26 overs); equals
(e.g. 5) batting bonus points.”
13. Bowling Bonus Points
Bowling Bonus Points are awarded to both sides as follows:
One point each for 2, 4, 6 and 8 wickets, plus one point for All Out (maximum 5 points).
14. Walkover
A Walkover shall be awarded to a side whose opposition is unable to raise aside. A side
shall comprise no less than seven players.
15. League Champions
At the conclusion of the season, the top four teams will play off for the Championship.
Week One
1st Semifinal: 1st seed hosts 4th seed
2nd Semifinal: 2nd seed hosts 3rd seed
Week Two
Grand Final: Winners of the two Semifinals meet in the Grand Final |