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Women’s League and Cup Rules
Laws of Cricket (2000 Code 2nd Edition – 2003) and HKCA Playing Conditions (2008–09) shall apply with the following variations.
1. The Umpires
a) In the absence of ACU&S appointed umpires, the captain of the batting side is to nominate the umpires during her side’s innings. It is the responsibility of the captain to ensure that her nominees are familiar with the Laws of Cricket and the HKCA Rules. Both captain and player-umpire will be held responsible in any case of unfair conduct or negligence.
b) No person under the age of 18 shall umpire in a Women’s League match unless
agreed by both captains before the toss.
c) When only one umpire is appointed to stand by the ACU&S in a Women’s League
match, the umpire at his/her absolute discretion may stand at both ends during the
match, following consultation with both captains.
d) Before the match, in the absence of umpires, captains shall agree on the clock or
watch to be followed during the match.
2. Hours of Play
Unless otherwise advised, all matches will commence at 1300 hrs and be played
according to the schedule below. There will be a ten-minute interval between innings.
First Innings 1300 – 1515 (2 hours 15 mins)
Interval 1515 – 1525 (10 mins)
Second Innings 1525 – 1740 (2 hours 15 mins)
Playing time per innings, excluding drinks break: 130 minutes
Required over rate: 16.15 overs per hour / 3.71 minutes per over
3. The Ball
Gray’s white four-piece Women’s balls shall be used.
4. Length of Innings
a) Matches will consist of one innings per side, each innings being limited to a maximum
of 35 overs.
b) To constitute a match, a minimum of ten overs must be completed in the second
innings.
c) Declarations are not permitted.
d) If, without Good Cause, the bowling side fails to complete 35 overs within the
scheduled time, the innings shall be extended until 35 overs are completed and the
second innings restricted to the number of overs completed at the scheduled time. An
over in progress at the scheduled time shall count as a completed over.
e) During an innings, the umpires shall make allowance for legitimate delays which have
prevented a side from bowling its allotted overs within the scheduled time. Examples
of such Good Cause include, but shall not be limited to, the following:
i) Injury to players of either side.
ii) Inability to locate and/or retrieve a ball. Note: A maximum of two minutes will be
allowed for this, after which the bowling side must produce a replacement ball for
use.
iii) Delays caused by the batting team, e.g. changes of equipment.
Note: In instances of inclement weather, Rule 5 shall apply, NOT the provisions of
Good Cause.
f) The umpires are to inform the captain of the fielding side and the batsmen when they
are making a judgement of Good Cause and advise them of the time they have
allowed. All Good Cause minutes will be tallied over the course of an innings. For
every three minutes, or part thereof, lost in this manner, the bowling side will be given
relief from one of the required number of overs to be bowled.
g) If the team batting first is all out and the last wicket falls at or after the scheduled
interval time, the second innings shall be limited to the same number of overs bowled
to the team batting first at the scheduled time for the interval, and the over in which
the wicket falls shall count as a completed over.
h) If the team batting first is dismissed in less than 35 overs, the team batting second
shall be entitled to bat for 35 overs, except as provided for in (g), above.
i) The second innings shall consist of the same number of overs as the first (except as
provided for in (h), above, or under Rule 5).
j) The finish time for the second innings is 1740 hours (see Rule 2), which is based on a
35 overs innings. This will be reduced at the rate of three minutes per over, if the
number of overs required to be bowled is less than 35.
k) If the team fielding second fails to bowl the required number of overs, without Good
Cause, by 1740 hrs, or the rescheduled finish time (the over in progress at the
scheduled time shall count as a completed over), the match will conclude and the
result decided by Net Run Rate, as per Rule 8b. The facts are to be reported to the
MDC.
l) If the team fielding second fails to bowl the required number of overs by the scheduled
or adjusted finish time on account of Good Cause, subject to light, ground and
weather conditions, the finish time will be extended to compensate for the time lost. If
an extension is not possible for any reason, the result of the match will be determined
by Run Rate as per Rule 8b.
Please see the following examples for clarification:
Scenario 1
In a 35-over-a-side game, the first innings was originally scheduled to finish at 1515 hrs.
At exactly 1515 hrs, the team bowling first had completed 32 overs and had bowled two
balls of the 33rd over. At the end of that over the score was 160 for 6 wickets. There
was no Good Cause for this other than a slow over rate. The batting side were then
allowed to complete their full quota of 35 overs and finished at 200 for 8. The side
batting second must score a total 201 runs to win the game and will have only 33 overs
in which to do so. The first innings eventually closed at 1522 hrs (seven minutes late).
With a ten-minute innings break the second innings will now start at 1532 hrs. The
rescheduled finish time should have been 1747 hrs (1740 plus 7 minutes). However, the
time allowed to bowl the second innings will be reduced by three minutes per over
deducted, in this case six minutes (2 overs x 3 minutes). The rescheduled finish time is
now 1741 hrs (1747 minus 6 minutes).
Scenario 2
In Scenario 1, during the first innings, if there had been one injury and one lost ball,
each of two minutes duration (total four minutes), this would provide Good Cause for a
total of two overs (1 x 3 minutes, plus 1 x part 3 minutes). Consequently, the bowling
side would be required to deliver only 33 overs inside the scheduled finish time of 1515
hrs. As they had done so, the innings would close at the end of the 33rd over and the
score at that point (160 for 6) is the total to beat. The team batting second has 33 overs
to reach 161 for a win, i.e. neither side is penalised. However, the finish time of the
second innings should be rescheduled following the same principle as Scenario 1.
5. Delayed or Interrupted Matches
In order to achieve a result in a match delayed or interrupted by adverse conditions of
weather, ground, light or other Good Cause beyond the teams’ control, the following
procedures apply:
a) If the first innings is delayed or interrupted on one or more occasions, two overs shall
be deducted from the original 70 for every six minutes (or part thereof) lost, i.e. one
over deducted from each innings.
b) A similar adjustment to the number of overs should be made, in the event of a
delayed start to the first innings for reasons not attributable specifically to the side
fielding first. However if the reasons are attributable to the side batting first, the facts
are to be reported to the MDC.
c) The second innings shall consist of the same number of overs as the first. If the
second innings is not completed for any reason other than that of a result already
being achieved, the game will be decided on Run Rate (as per Rule 8b) provided that
the minimum ten overs have been completed.
Please see the following examples for clarification:
Scenario 3
Due to ground, light, or weather conditions, the start of a match is delayed by 40
minutes and will now commence at 1340 hrs. The game will be reduced by a total of 14
overs (40 minutes divided by 6 or part thereof = 7 x 2 overs), seven overs deducted
from each innings. Each side will now bowl 28 overs. The 40 minutes lost is divided
across both innings, i.e. 20 minutes deducted from each innings (original playing time of
2 hours 15 minutes, minus 20 minutes = new playing time of 1 hour 55
minutes).Therefore the revised hours of play will be 1340 to 1535 and 1545 to 1740.
6. Number of Overs per Bowler
No bowler shall bowl more than ten overs in an innings.
7. Drinks Intervals
a) No specific provision is made for drinks break during the innings. However as a
matter of convention, a drinks break of five minutes is normally taken at the halfway
mark of an innings (normally at the end of the 17th over).
b) If for any reason (e.g. severe heat conditions) both captains agree to have additional
drink intervals, this should be communicated to the umpires before the toss. The
option to take such intervals shall be available to either side (though at any time, both
captains may agree to forgo the drinks interval).
c) Each drinks interval shall not exceed five minutes. In the event that more than one
drinks break is taken, the duration of the additional drinks break(s) should be treated
as Good Cause and the number of overs to be bowled in the innings, reduced in
accordance with Rule 5a.
8. The Result
a) A result is achieved after both teams have completed their innings as above. The
team scoring the higher number of runs shall win.
b) In the event of bad weather, light or ground conditions, time or any other reason
preventing the completion of the second innings and the minimum of ten overs have
been completed, the team with the higher run rate shall be the winner. Bonus points
shall be awarded as per Rule 12.
RUN RATE is to be calculated by total runs scored (inc. extras) divided by total balls
bowled (inc. Wides & No balls). This is used in innings where there is Good Cause
e.g. bad/inclement weather, lost balls.
NET RUN RATE is to be calculated by total runs scored (inc. extras) divided by total
legitimate balls bowled (not inc. Wides & No balls). This is used in cases where there
is no Good Cause.
Note: In both cases, if the side batting first is all out in less than its full quota of overs,
calculations are to be based on the full quota of overs allowed and not on the number in which
the side was dismissed.
c) In the event of a Tie, wickets down are not to be taken into account except for bonus
points purposes.
9. No Balls
a) No balls shall be re-bowled as normal without limitation.
Law 24 No Ball shall apply. The following is for clarification only:
24.6 Ball bouncing more than twice or rolling along the ground
The umpire at the bowler’s end shall call and signal No Ball, if a ball, having been
delivered, without having previously touched the bat or person of the striker, and before
it reaches the popping crease, either
a) bounces more than twice, or
b) rolls along the ground.
24.7 Ball coming to rest in front of striker’s wicket
If a ball delivered by the bowler comes to rest in front of the line of the striker’s wicket,
without having touched the bat or person of the striker, the umpire shall call and signal
No Ball and immediately call and signal Dead Ball.
10. Wides
a) An over shall consist of six balls. A Wide shall not count as one of the over.
b) The following shall apply to non-Hong Kong National Squad players only:
Wides shall be re-bowled up to a maximum of eight deliveries per over, except the
final over of an innings when six legitimate balls must be bowled.
11. Points
Points for matches will be awarded as follows:
Win = 12 points (no bonus points)
Tie = 4 points each (plus bonus points)
Loss = 0 points (plus bonus points)
No Result = 6 points each (no bonus points)
Walkover = 12 points to opposition
Note: Matches not started because the ground is unavailable will be rescheduled, if at
all possible.
12. Bonus Points
Bonus points will be awarded to the losing team, or both teams in a tied match, as
follows:
a) one batting point each for 100, 125 and 150 runs (maximum 3 points).
b) one bowling point each for 3 and 6 wickets taken plus one bowling point for All Out
(maximum 3 points).
13. League Champions
a) At the conclusion of the season, if the top teams have the same number of points, the
following will be the order of precedence for deciding the League Champions:
i) Team with most outright wins.
ii) Team with fewest lost matches.
iii) Team with most bonus points.
b) Should all the above be identical, a play-off match will be arranged. If this is not
possible the Championship will be shared. |