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Sunday League Rules
Laws of Cricket (2000 Code 2nd Edition – 2003) and HKCA Playing Conditions (2009–10) shall apply with the following variations.
1. Hours of Play
All matches shall commence no later than 1015 hrs and shall be of a maximum 100 overs
duration (one, 50-over innings per side). Games at KCC shall commence at 1030 hrs, or as soon
as possible thereafter, with a corresponding adjustment to the playing times show below.
Periods of Play and Intervals
First Innings
First Session 1015 – 1115 (1 hour)
Second Session 1120 – 1220 (1 hour)
Third Session 1225 – 1330 (1 hour 5 minutes)
Lunch Interval 1330 – 1410 (40 minutes)
Second Innings
First Session 1410 – 1510 (1 hour)
Second Session 1515 – 1615 (1 hour)
Final Session 1620 – 1725 (1 hour 5 minutes)
Playing time per innings, excluding drinks break: 185 minutes
Required over rate: 16.22 overs per hour / 3.7 minutes per over
2.The Ball
Kookaburra red four-piece balls, 156 gms, shall be used.
3. Length of Innings
a) Each side shall bat for 50 overs unless all out earlier or the match is restricted through delay
or interruption. A side shall not be permitted to declare its innings closed.
b) If the side fielding first fails to bowl the required number of overs by the scheduled time for
lunch, play shall continue until the required number of overs has been bowled. Unless
otherwise determined by the umpires, the innings of the side batting second shall be
limited to the same number of overs bowled by it at the scheduled time for lunch. The over
in progress at the scheduled time shall count as a completed over. The interval shall not be
extended and the next innings shall commence at the scheduled time. The umpires may
increase the number of overs to be bowled in the second innings (to a maximum of 50) if
there was Good Cause to prevent the bowling of the required number of overs within the
scheduled time.
c) If the side batting first is all out and the last wicket falls at or after the scheduled interval
time, the second innings shall be limited to the same number of overs bowled to the side
batting first at the scheduled time for the interval, and the over in which the wicket falls
shall count as a completed over.
d) If the side batting first is dismissed in less than 50 overs, the side batting second shall be
entitled to bat for 50 overs except as provided for in (c), above.
e) If the side fielding second fails, without Good Cause, to bowl the required number of overs
within the scheduled time, the run target of the side batting second shall be reduced by
the average of the ten, highest-scoring overs of the side batting first multiplied by the
number overs bowled short at the scheduled interval time. The over in progress at the
scheduled time shall count as a completed over. The hours of play shall be extended until
the required number of overs is bowled and a result achieved. If bad light stops play Rule
10, below shall apply. The umpires may reduce the penalty if there was Good Cause to
prevent the fielding side from bowling its required overs within the scheduled time.
f) Unless there has been Good Cause (see (h) below) the side batting first shall be permitted to
complete their full allocation of overs, even if this takes the time past the scheduled break.
All runs scored shall count towards their final total.
g) The side batting second will then only be entitled to receive the number of overs which
they had bowled at the time that the lunch break was originally scheduled. An over in
progress at the scheduled time shall count as a completed over.
h) During an innings, the umpires shall make allowance for legitimate delays which have
prevented a side from bowling its allotted overs within the scheduled time. Examples of
such Good Cause include, but shall not be limited to, the following:
i) Injury to players of either side.
ii) Inability to locate and/or retrieve a ball. Note: A maximum of two minutes will be
allowed for this, after which the bowling side must produce a replacement ball for use.
iii) Delays caused by the batting side, e.g. changes of equipment.
Note: In instances of inclement weather, Rule 4 shall apply, NOT the provisions of Good Cause.
i) The umpires are to inform the captain of the fielding side and the batsmen when they are
making a judgement of Good Cause and advise them of the time they have allowed. All
Good Cause minutes will be tallied over the course of an innings. For every three minutes,
or part thereof, lost in this manner, the bowling side will be given relief from one of the
required number of overs to be bowled.
j) Late commencement of the game will not normally be considered Good Cause unless the
delay is the fault of the batting side. It is the responsibility of both captains to ensure their
sides are ready to start play at the scheduled time.
k) In the second innings, sides who bowl their overs slower than the required over rate (see
Rule 1) may be reported to the MDC by the umpires and/or the captains and penalties,
including deduction of points, may be imposed.
Please see the following examples for clarification:
Scenario 1
In a 50-over-a-side game lunch was originally scheduled at 1330 hrs. At exactly 1330 hrs, the
side bowling first had completed 47 overs and had bowled two balls of the 48th over. At the end
of that over the score was 160 for 6 wickets. There was no Good Cause for this other than a slow
over rate. The batting side were then allowed to complete their full quota of 50 overs and
finished at 200 for 8. The first innings eventually closed at 1340 hrs (ten minutes late). Lunch
was then taken and the interval reduced to 30 minutes. The second innings will commence at
the original start time of 1410 hrs. The side batting second must score a total of 201 runs to win
the game and will have only 48 overs in which to do so. The time allowed to bowl the second
innings will be reduced by three minutes per over deducted, in this case six minutes (2 overs x 3
minutes). The rescheduled finish time is now 1719 hrs.
Scenario 2
In Scenario 1, during the first innings, if there had been one injury and one lost ball, each of two
minutes duration, (total four minutes) during the innings, this would provide Good Cause for a
total of two overs (1 x 3 minutes, plus 1 x part 3 minutes). Consequently, the bowling side would
be required to deliver only 48 overs inside the scheduled time before lunch. As they had done so,
the innings would close at the end of the 48th over and lunch taken. The score at the end of the
48th over (160 for 6) is the total to beat. The side batting second would have 48 overs to reach
161 for a win, i.e. neither side is penalised. However, the finish time of the second innings should
be rescheduled following the same principle as Scenario 1.
4. Delayed or Interrupted Matches
a) To constitute a match, the side batting second must receive a minimum of 20 overs unless a
result is achieved sooner.
b) Should the start of the match be unavoidably delayed due to ground, weather and/or light
conditions or any other unavoidable reason, the total number of overs in the match shall
be reduced by two for every six minutes (or part thereof) lost, i.e. one over deducted from
each innings. In the event that a match is so reduced, the number of overs allowed per
bowler and the fielding restrictions shall also be reduced, see Rules 5b and 9f.
Please see the following example for clarification:
Scenario 3
Due to ground, light, or weather conditions, the start of a match is delayed by 40 minutes and
will now commence at 1055 hrs. The game will be reduced by a total of 14 overs (40 minutes
divided by 6 or part thereof = 7 x 2 overs), seven overs deducted from each innings. Each side
will now bowl 43 overs. The 40 minutes lost is divided across both innings, i.e. 20 minutes
deducted from each innings (original playing time of 3 hours 15 minutes, minus 20 minutes =
new playing time of 2 hour 55 minutes). Therefore the revised hours of play will be 1055 to 1350
and 1430 to 1725.
5. Number of Overs per Bowler
a) No bowler shall bowl more than ten overs in an innings.
b) In a delayed or interrupted match where the overs are reduced for both sides or for the side
bowling second, no bowler may bowl more than one-fifth of the total overs allowed. Where
the total overs is not divisible by five, one additional over shall be allowed to the maximum
number per bowler necessary to make up the balance.
6. Lunch Interval
a) If the innings of the side batting first is completed prior to the scheduled time for the
interval, the interval shall take place immediately and the innings of the side batting
second will commence correspondingly earlier providing that this does not lead to an
interval occurring more than 30 minutes prior to the scheduled time.
b) If the innings of the side batting first is completed more than 30 minutes prior to the
scheduled interval a ten-minute break will occur and the side batting second will
commence its innings and the interval will occur as scheduled.
7. Drinks Intervals
a) Two drinks breaks per session shall be permitted, each of no more than five minutes
duration, see Rule 1. They shall be taken at the end of the over in progress when the agreed
time is reached. If, however, a wicket falls within five minutes of the agreed time then
drinks shall be taken immediately.
b) Under conditions of extreme heat the umpires may permit extra intervals for drinks. The
duration of these should be treated as Good Cause, and the number of overs to be bowled
in the innings reduced in accordance with Rule 3i.
c) An individual player may be given a drink either on the boundary edge or at the fall of a
wicket, on the field, provided that no playing time is wasted. No other drinks shall be taken
onto the field without the permission of the umpires.
8. Free Hit After A Foot Fault No Ball
a) The delivery following a No ball called for a foot fault (Law 24.5) shall be a free hit for
whichever batsman is facing it. If the delivery for the free hit is not a legitimate delivery
(any kind of No ball or a Wide ball), then the next delivery will become a free hit for
whichever batsman is facing it.
b) For any free hit, the striker can be dismissed only under the circumstances that apply for a
No ball (e.g. run out), even if the delivery for the free hit is called a Wide ball.
c) Field changes are not permitted for free hit deliveries unless there is a change of striker.
d) The umpire will signal a free hit (after the normal No Ball signal) by raising one arm and
moving it in a circular motion above his head.
9. Restrictions On The Placement Of Fielders
a) At the instant of delivery, there may not be more than five fielders on the leg side.
b) Two semi-circles shall be drawn on the field of play. The semi-circles shall have as their
centre the middle stump at either end of the pitch. The radius of each of the semi-circles
shall be 30 yards (27.43 metres). The semi-circles shall be linked by two parallel straight
lines. The fielding restriction area should be marked with disks at five-yard (4.57-metre)
intervals by the home side in each game.
During the first block of Powerplay Overs (as set out below), only two fielders shall be
permitted outside this fielding restriction area at the instant of delivery.
During the second and third Powerplay blocks only three fielders shall be permitted
outside the fielding restriction area at the instant of delivery.
c) Two inner circles shall be drawn on the field of play. The circles shall have as their centres
the centre-point of the popping crease at either end of the pitch. The radius of each of the
circles shall be 15 yards (13.72 metres). The fielding restriction area should be marked by
‘dots’. The segment of the circles reserved for the slip positions shall not be demarcated.
During the initial block of Powerplay Overs (in an uninterrupted innings, the first ten), there
must be a minimum of two stationary fielders within this fielding restriction area at the
instant of delivery. When a fast bowler is bowling the two stationary fielders may be
permitted to stand deeper than 15 yards (13.72 metres) (in the undemarcated area)
provided only that they are standing in slip, leg slip or gully positions.
d) During the non-Powerplay Overs, no more than five fielders shall be permitted outside the
fielding restriction area referred to in clause (b) above.
e) Subject to the provisions of (f ) below, the Powerplay Overs shall apply for 20 overs per
innings to be taken as follows:
i) The first block of Powerplay Overs (block of ten overs for an uninterrupted match) shall
be at the commencement of the innings.
ii) For the remaining second and third block of Powerplay Overs (blocks of five overs for an
uninterrupted match), one block shall be taken at the discretion of the fielding captain and
the other at the discretion of either of the batsmen at the wicket.
iii) A batsman must nominate his team’s Powerplay no later than the moment at which the
umpire reaches the stumps at the bowler’s end for the start of the next over. The fielding
captain may nominate his team’s Powerplay any time prior to the commencement of the
over. The umpire who will stand at the bowler’s end for the commencement of a Powerplay
block shall determine which side first made the request.
iv) Once a side has nominated a Powerplay, the decision cannot be reversed.
v) Should either team choose not to exercise their discretion, their Powerplay Overs will
automatically commence at the latest available point in the innings (i.e. in an
uninterrupted innings, one unclaimed Powerplay will begin at the start of the 46th over).
f) In circumstances when the number of overs of the batting side is reduced, the number of
Powerplay Overs shall be reduced in accordance with the table below. For the sake of
clarity, it should be noted that the table shall apply to both the 1st and 2nd innings of the
match.
Innings
Duration |
Number of
Powerplay Overs |
Sequence
Taken |
20-22
23-24
25-27
28-29
30-32
33-34
35-36
37-39
40-42
43-44
45-47
48-49 |
8
9
10
11
12
13
14
15
16
17
18
19 |
4+2+2
4+3+2
5+3+2
6+3+2
6+3+3
7+3+3
7+4+3
8+4+3
8+4+4
9+4+4
9+5+4
10+5+4 |
g) Each block of Powerplay Overs must commence at the start of an over.
h) If play is interrupted during the first or second Powerplay and on resumption the overs
required to be bowled in that Powerplay have already been exceeded, then subsequent
Powerplay(s) will assume to have been taken consecutively up to that point.
i) If play is interrupted during the first Powerplay and resumes during the second Powerplay,
the second Powerplay will be deemed to have been nominated by the fielding captain.
j) If play is interrupted during a Powerplay and on resumption the total number of Powerplay
overs has already been exceeded, then the fielding restrictions will be lifted immediately.
Note that this is the only circumstance under which the Powerplay status can be changed
during an over.
k) If following an interruption while a Powerplay is not in progress, it is found on resumption
that the recalculated number of Powerplay overs remaining equals or exceeds the number
of overs to be bowled in the innings, then the Powerplays will commence at the start of the
next over.
l) At the commencement of each discretionary block of Powerplay Overs, the umpire shall
signal such commencement to the scorers by rotating his arm in a large circle. If the batting
side has chosen the Powerplay the umpire shall signal this to the scorers by tapping his
hands above his head after the signal.
m) The umpire shall also indicate to the fielding captain before any signal is made that the
batting side has chosen its Powerplay.
n) In the event of an infringement of any of the above fielding restrictions, the striker’s end
umpire shall call and signal ‘No Ball’.
Numerical examples of adjustments to Powerplay overs following an interruption
A 50 over innings is interrupted after 9.3 overs, and on resumption has been reduced to (a) 38
overs, (b) 28 overs, (c) 20 overs.
i) Powerplay overs are 8+4+3. Second Powerplay is in progress with 1.3 out of the fielding
team’s four overs completed. The batting side’s three-over Powerplay can start any time after
the 12th over.
ii) Powerplay overs are 6+3+2. Third Powerplay is in progress with 0.3 out of two overs
completed.
iii) Powerplay overs are 4+2+2. All Powerplay overs have been completed. Non-Powerplay
restrictions take effect immediately and do not need to wait until the end of the over.
A 50 over innings in which only the first Powerplay has been taken is interrupted after 34.2 overs
and reduced to 40 overs. Poweplay overs are 8+4+4. Powerplays automatically resume for the
start of the next over (36th) and remain in force for the remainder of the innings.
10. The Result
To calculate a result, if it is not possible to complete the required number of overs in the second
innings and the minimum 20 overs has been bowled, the result will be decided by superior run
rate (calculated under Saturday League Rule 8b). In cases of slow over rate Net Run Rate will
apply in addition to Rule 3e, if necessary. Should the run rates be equal, the game will be a tie.
11. Points
Points for matches will be awarded as follows:
Win = 4 points
Tie or No Result = 2 points each
Loss = 0 points
Bonus Point = 1 point. This will be awarded for a run rate over 1.25 times that of the
opposing team. For a full 50-over match the team batting second must score the required
runs on or before the last ball of the 40th over.
12. Walkover
A Walkover shall be awarded to a side whose opposition is unable to raise aside. A side shall
comprise no less than seven players.
13. League Champions
At the conclusion of the season, the top four teams will play off for the Championship.
Week One
1st Semifinal: 1st seed hosts 4th seed
2nd Semifinal: 2nd seed hosts 3rd seed
Week Two
Grand Final: Winners of the two Semifinals meet in the Grand Final
In the case of a washout in the Semifinals the team finishing higher in the League will
automatically proceed to the Grand Final. In the case of a washout in the Grand Final every
effort will be made to reschedule the match. |